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ScienceModule2 icon

A Level 2 Science Module

Science is an important resource for the player that wants to keep up with the increasing diffuculty. Similar to food's leveling system, science allows the upgrading of Modules, both Major and Minor. Also it can be used to instantly recharge heroes active skills.


ResearchEdit

In order to research upgrades, an artifact must first be found.
Artifact

An Endless Artefact

 These can be found randomly throughout the dungeon floors. These artifacts do not need power to use, allowing for instant use upon finding one. Activating an artifact prompts a selection of modules to upgrade, one from each of the four categories along the bottom left of the screen. The selection can present options to either upgrade or reserach an entirely new module. Every upgrade takes 3 doors before it is finished, however all pending upgrades will automatically be finished upon opening the last door of the current level.

Hovering over any of the options will provide information on the module and its upgrade. Max level for every module is level 4, and occasionally the selection allows one to skip a level for an increased cost.

ResearchExample

Upon choosing an option, the selection is locked until it is completed. Thus, the decision is final, taking its cost and only returning anything in 3 doors. This can be further complicated by the fact that some mobs focus on destroying artifacts, requiring some defense of them and wariness towards using one too far in the darkness.  Mobs will only attack an artifact that is actively researching, so if one is found in an indefensible location, it can be preserved by simply not activating it until it can be protected.  Unlike player built modules, artifacts cannot be repaired using the Repair skill.  If an artifact is destroyed, a Major Slot will be left in its place.

Every upgrade also modifies the appearance of modules, and automatically upgrades any pre-existing ones


Active Skills RechargeEdit

Price is 3 science per cooldown turns left per skill level.
ScienceSkillRecharge
This action recharge all skills that are on cooldown you can't select only one skill to recharge if you have both on cooldown. You can't use skill before it duration expires (even if you recharge it instantly after use).

ResourceEdit

In order to gain more science, science modules can be created. This adds to the stock +3 of science per door. Science can also be found randomly in rooms with special platforms, yielding up to 10 science.
SciencePlatform

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