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This Minor Module operates and adds wit to any Major Module that it shares the room with. Adding wit to a major module (whether through Mechanical Pals, operating Heroes, or both) will increase the module's effectiveness.

Mechanical Pal

Stats Edit

Production price 15 Industry

Level Module HP Wit bonus Analyze Cost Industry Cost
1 200 +1 35 15
2 230 +1.5 35 15
3 260 +2 46 15
4 290 +2.5 70 15

Effects on modulesEdit

Food, Industry, and Science modules produce one additional resource for every 2 additional wit, rounded up.

The following table shows the Food/Industry/Science resources added per turn by the different levels and quantities of Mechanical Pals (assuming they are alone with no operating heroes present).

Pal level 1 Pal 2 Pals 3 Pals 4 Pals 5 Pals 6 Pals 7

Pals

I +1 F/I/S +1 +2 +2 +3 +3 +4
II +1 F/I/S +2 +3 +3 +4 +5 +5
III +1 F/I/S +2 +3 +4 +5 +6 +7
IV +2 F/I/S +3 +4 +5 +7 +8 +9

Active Shops generate 1 Dust for every 10 wit, rounded up. As such, even without an operating hero present, placing a single Mechanical Pal with a Shop will generate 1 Dust per turn.

See Operate for a full list of the effects of operator wit on modules.

Updated for v1.0.88

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