Each hero possesses different skills, stats, and hero item slots, most of which which depend on their level. These skills are automatically unlocked at specific levels or by equipping certain items. Skills can be divided up into active skills and passive skills.
Each hero gets active and passive skills when they level up (predefined for each). The passive skills automatically give specific bonuses under certain conditions. The active skills need to be cast by the player - the effect lasts for X seconds, and then a cooldown is applied for X turns where the move cannot be used again for the duration. The cooldown can be reset by either waiting the number of doors or paying Science to reset it. The cost per resetting an ability is 3 x (ability level) x (turns left on cooldown).
Active Skills[]
Skill Name | Effect at level | Duration (seconds) |
Cooldown (doors) |
Heroes with Skill |
---|---|---|---|---|
|
9 | 3 |
| |
|
8 | 2 |
| |
|
8 | 3 |
| |
|
10 | 2 |
| |
|
11 | 3 |
| |
|
8 | 4 |
| |
|
9 | 3 |
| |
|
8 | 3 |
| |
|
9 | 2 |
| |
|
0.2 | 3 |
| |
|
10 | 3 |
| |
|
9 | 2 |
| |
|
6 | 3 |
| |
|
8 | 2 |
| |
|
4 | 3/3/2 |
| |
|
9 | 2 |
| |
|
10 | 3/2/2 |
| |
|
7 | 2 |
| |
|
8 | 3 |
| |
|
10 | 3 |
| |
|
4/5/6 | 3 |
| |
|
9 | 2 |
| |
|
9 | 2 |
| |
|
8 | 2 |
| |
|
1 | 3 |
| |
|
5/6/7 | 3/2/2 |
| |
|
6 | 3 |
| |
|
5 | 5 |
| |
|
9 | 3 |
| |
|
3/4/5 | 3 |
| |
|
N/A | 7 |
| |
|
9 | 3 |
| |
|
8 | 3 |
| |
|
10 | 2 |
| |
|
10 | 2 |
| |
|
8 | 2 |
| |
|
8 | 3 |
|
Passive Skills[]
Skill Name | Effect at level | Items with Skill | Heroes with Skill |
---|---|---|---|
Amused |
|
Events | |
|
| ||
|
| ||
|
Tower of Hats |
| |
Bricopedia |
|
Fred's Fixer | |
|
| ||
|
| ||
|
Saber | ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
Dehydrated Water |
| |
Feral |
|
Events | |
|
Gas Mask |
| |
|
JPad |
| |
|
| ||
|
Dove |
| |
|
Bandleader's Baton Football Whistle |
| |
|
| ||
|
HGTTG |
| |
|
| ||
|
Grim Fairy Tales |
| |
|
Ahhrrrmani Suit Hipster Scarf |
||
|
| ||
|
| ||
|
| ||
|
Zone Device |
| |
|
| ||
|
Energy Bar Scope Training Manual |
| |
|
| ||
|
Hand Vacuum |
| |
|
Third Eye |
| |
|
The First Aid Kit |
| |
Prison Grub |
|
Cheater's Armband | |
Psionic Pstrike |
|
Brainwave Bracers | |
Rabble Rouser |
|
Shanty Singer | |
|
| ||
|
Surviving Kit Tools Belt |
| |
|
The Time of Sands | ||
|
Photon Decelerator |
| |
|
Dust Box |
| |
|
Aftershave | ||
|
| ||
|
| ||
|
Industrial Engine |
| |
Stimulated |
|
Events | |
|
| ||
|
HR Manual |
| |
The Boss Is In |
|
Executive's Armband | |
|
|
Notes from Amplitude[]
- Adds more interest and control in battles and hero management
- Adds more interest in the level up of the heroes
- Improves the differences and enhances the personalities of the heroes
- Adds choices for the player about the right moment to use each skill
- We tried to avoid micromanagement, so there is no need to target
- The objective is not to come close to an action game (such as a MOBA): you cannot frenetically use them; it’s more about choosing the right moment