FANDOM


Major ModulesEdit

  • Food replicator
  • Industry generator
  • Science creator
  • LAN module
  • Tactical HUD
  • Shop
  • Emergency generator
  • Field medic

Emergency Generator Edit

Powers the room without dust.

Operating increases monster Dust loot probability on the floor.

Edit

Minor modulesEdit

Modules listed by order of appearance when you unlock them all. The number next to the name is the cost in industry.

SupportEdit

Name Cost in industry Effect
Mechanical Pal 15 Operates and adds Wits (1 - 1.5 - 2 - 2.5) on major module
Dust field gen 7
Suppressive Firebot 8
Autodoc shards 8

OffensiveEdit

Name Cost in industry Effect
KIP Cannon 9 Damage: 1; Attack Cooldown: 2.5; Priority: Most Powerful Monsters

Attack power +(0.8 / 0.9 / 1 / 1.1) per stocked Science (max 100/130/x/x)

Seblaster 11
Smoking Gun 8 Damage: 4/5/6/7; Attack Cooldown: 0.1; Priority: Special Monsters
Claymoar 11 Damage: 5; Attack Cooldown: 2; Priority: Basic Monsters

Zone Damage Power: 17 / 20 / 23 / 26; Zone Radius: 35

Tesla module 7 Damage: 30/35/41/x; Attack Cooldown: 1; Priority: Anti-Module Monsters
Prisoner Prod 3 Damage: 8/9/11/13; Attack Cooldown: 0.5; Priority: Anti-Hero Monsters

HinderingEdit

  • Viral Injector 9
  • Pepper spray 12
  • Holohero 14
  • Bio-organic Transference 9
  • Tear Gas 7
  • Neurostun module 7

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