A defensive module used to keep heroes and NPCs alive in between attacks.
Provides 50% more hp regen in rooms that currently have no monsters. Health regen from multiple modules stacks. Useful in a room near a chokepoint as heroes can retreat to heal quickly then return to the fight. Tends to be more useful than Bio-organic Transference modules in rooms with multiple heroes and against waves with fewer but stronger enemies (since healing is not dependent on kills). Autodoc Shards are also a fantastic way to combat Chimera Keepers - save food by building a room of autodocs and run away to heal up if the boss is too tough!
Stats[]
Production price 8 Industry
Level | Module HP | HP Regen | Analyze Cost | Industry Cost |
---|---|---|---|---|
1 | 220 | 7 | 25 | 8 |
2 | 255 | 11 | 25 | 8 |
3 | 300 | 15 | 34 | 8 |
4 | 355 | 20 | 43 | 8 |
updated for v1.0.88