Armor is the middle slot in the equipment section. It can be equipped by most characters. Most types of armor provide defensive bonuses such as HP and Defense, but some can affect Speed, Attack cooldown and Wit, as well as give extra skills.
The way the game calculates reduced damage based on defense is as follows:
- %Damage Taken = 100 / (100 + Defense)%
- %Effective HP = (100 + Defense)%
A character with 10 Defense
- Damage Taken = 100 / (100 + 10)% = 100/110 ~ 90.91% of monster damage
- Effective HP = (100 + 10 )% = 110% of actual HP
Simply put, each extra point of Defense improves Effective HP by 1% of actual HP.
|Armor Points||% Damage Taken|